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Old Mar 18, 2006, 04:54 PM // 16:54   #21
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I have always wanted (in the back of my head, without realy thinking about it) more races for guild wars.
Your idea may be a valid one, HOWEVER, the system you outlined for adding them is extreamly constricting, and quite frankly, retarded. Further, how you have them set now is EXTREAMLY underpowered.
I am not shure how arena net could effectivly implement new races, if they even decide to, but I will leave it to them to figure out how, as they have already made a great game, and Factions looks like it is going to be just as good, with a few small modifications (to help balance owning prophecies or factions - how they have it setup now, factions only players have an extream advantage over prophecies only players).
My reasoning for letting them decide how to implement it is simple:
as you have demonstrated, most people who come up with ideas for such have no idea of balancing a game, while maintaining the playability and fun aspects of such.
It is possable that someone has a good idea for such an addition, or that one may develope from something such as this, but I find it extreamly unlikely and a waist of most peoples time.

For recomendations to arenanet on how to balance prophecies and factions, and on a (yes, another, but hopefuly more effective) argument on whether it is better to merge accounts or leave them seperate, visit

http://www.guildwarsguru.com/forum/s...=136963&page=9

Ninth page of this thread, one of the most effective posts are here, as all others are full of anolygies that do not work.
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Old Mar 18, 2006, 10:24 PM // 22:24   #22
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hmmm other races wouldnt really be needed if they just added alot more variation when custimizing your character, such as more height difference, different muscle builds, more hair variations, and so on.... if they did this you could pretty much make your own race... and about the whole certain race with certain skills, i agree this would make the game very unbalenced. and i dont think it would work, because say if you where an elf, then youd pretty much have to be a ranger cuz thats what there good at, and dwarf to hammer, ect. but just more variation like i said would work well i think...
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Old Mar 19, 2006, 05:12 AM // 05:12   #23
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Make them normal primary classes with any available secondary.

Like: Ogre
primary: tuff'-ness (gives 13 health per point.)
blunt mastery
ber-zerk-ery
huge-ness

Sure they would look different but they would be close enough to normal classes to be easily implemented and not give the players using them a disadvantage.
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Old Mar 19, 2006, 12:36 PM // 12:36   #24
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Quote:
Originally Posted by benmanhaha
I would also think that Anet would have to re-write some of the back story stuff. I mean, why would a dwarf be in pre-searing ascalon. They would be in pre-searing Yak's Bend, or Droks. I also can't for the life of me remember what forgotten are.
I agree that presearing Ascalon does not fit with dwarfs, nor with forgotten.

The Forgotten are those serpent like characters who inhabit the desert, ... don't you remember them? They are casters: monk, mesmer, necromancer and elementalist, and are friendly in the first of the two quests which has as reward 15 extra atribute points.

Another race of Guild Wars are the thieves of presearing Ascalon of which race might be Vanyi and Sanyi of the Hero's challenge quest. But, the look of these have some similarity with the coming Ritualist, I think.

Tengu, or Avicara, are presented as enemies of humans, -this should be changed if they were made a race.

Last edited by mariano; Mar 19, 2006 at 12:39 PM // 12:39..
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Old Mar 21, 2006, 04:40 PM // 16:40   #25
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I agree that there should be newer races to play, in coming expansions.

The races that we should be able to play(only going from the Prophecies campaign):

Dwarves - Can start out in Pre-Sear at Yak's Bend and kind of be welcomed by humans for a quest where you aided them.

Tengu - Can start out in the village just north of Bergen Hot Springs. Same series of quests brings you into contact and friendship with humans.

Forgotten - Can start out in the ruins in the Arid Sea. Maybe be mentored by Sariss Yassith into help the humans fulfill the Flameseeker Prophecy by journeying to Ascalon from the south.

Avicara - Start in the village to the east at the start of Thunderhead Keep.

All the new races would just be skins - no attribute or skill differences.

Can't see how they would be able to incorporate the Charr, Grawl, or Mursaat into the lore to be able to be played.
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Old Mar 21, 2006, 10:36 PM // 22:36   #26
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Ok I am for new races, but no stats. For dwarves a storyline is simple, and you dont have to add much or change much to cutscenes and story plot.

Opening Cutscene: The voice does the same thing except you are a dwarf that came over the mountains with your caravans to trade with the Ascalonian Kingdom.

Done. Thats it. And I thought about that while reading this thread. The rest of the missions all you ahve to do is change wherever it says humans to humanoids or Tyrians.

On another note..no racial stats unless they are *very* small. Such as dwarves having +5 armor but move 5% slower. Even that might be too much.

And NO un-friendly races please. Having tengu/avicara (which are of the same race I believe, just different tribes) is quite stupid. Why would you be killing them in all missions but have them in your party? It would make no sense.

For future races that aren't in Tyria, start them off in the expansion, even if you roll a prophecies character. How this would work is you start in x, x being the new "pre-sear" in the new continent. You do the quests and level. Then there is a different cutscene (compared to the one that would take you to the non-Prophecies world) that shows how you got to Tyria, and finally how you got to Ascalon. Perhaps a Tyrian came to your continent seeking help in the Guild Wars, or whatever else.

IMO this is the best way to work it.
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Old Mar 22, 2006, 05:24 AM // 05:24   #27
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If they have a race expansion it should only be for looks.

It would ruin the quickly customizable option when selecting skills for PvP

Each race would prefer one or two classes at best, so it would be a permanent imbalance in your character.
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Old Mar 22, 2006, 03:26 PM // 15:26   #28
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Quote:
Originally Posted by Ggraphix
If they have a race expansion it should only be for looks.

It would ruin the quickly customizable option when selecting skills for PvP

Each race would prefer one or two classes at best, so it would be a permanent imbalance in your character.
Like I said in my example about Dwarves with +1 hammer mastery. For the look, Its good but not with stats please!
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Old Mar 24, 2006, 06:39 PM // 18:39   #29
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They already have a tengu henchie, if you will. I doubt lpayer races will change due to balance, but maybe a druid class will be able to shapeshift???
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Old Mar 24, 2006, 07:12 PM // 19:12   #30
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Quote:
Originally Posted by shardfenix
They already have a tengu henchie, if you will. I doubt lpayer races will change due to balance, but maybe a druid class will be able to shapeshift???
Playing too much D2 with a druid lol
I was thinking too for a Shifters for a profession

Yes Talon the tengu is in the Beta (He was a boss in Kryta anyway).
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